Image Database Creation & Adobe Lightroom Classic
Capture, Import, Edit & Export
The composite image & GIF (looping moving image)
Image Sequence in Adobe After Effects
Problem-Solving & Reflective Report
External Hard Drive
A 1TB external hard drive has been allocated for this course. As visible, 250GB of free space is available, which considered an appropriate amount.
Folder Structure: Top Level
When you open the external hard drive, you might find other folders and materials. The 1740QCA folder, which is the same as the course code, contains data relating to the course.
Folder Structure: First Level
I have included my full name in the first tier of folders. This is helpful in case the hard drive is lost, so it will be easier for the finder to return it to its original owner.
Folder Structure: Second Level
Here is a full list of different folders for different software that are taught in this class. For illustrating the following levels, we will select the folder called Lightroom.
Folder Structure: Third Level
When I click on the Lightroom folder, I see three subfolders: 1740QCA (for the Catalogue File), RAW (for exported files), and BACKUP (for backup data).
Folder Structure: Fourth Level
I selected the RAW folder here. As is demonstrated, there is only one folder here. Assignment 02 and Assignment 03 will be added in the following weeks.
Launching Adobe Lightroom Classic
Now it is time to open up the software (2025 version).
Creating a new catalogue file
After the application is opened, I go to the bar on the top of my screen and select File.
Creating a new catalogue file
I click on the option New Catalog (since the default language of my Adobe Creative Suite is set in North American English, the word "catalogue" is written as "catalog").
Choosing a destination folder
As stated earlier, the folder 1740QCA will house the catalogue files. Once selected, I click Create and the destination is defined.
I return to the home screen and then click on Edit in the menu bar this time.
Among the options in the menu, I select Catalog Settings.
I click on the Backups tab on the top, then choose my backup destination by selecting the bottom Choose... In addition, I have set the backup frequency to the option Every time Lightroom exits. This means that every time I want to close the application, it would ask me whether I am willing to make a backup of the modifications applied (one might decide not to make a backup once closing the application).
Ultimately, I click on OK on the bottom of the window to save the changes.
In the Library, there are two buttons on the corner left of the screen. I click on "Import" to import my photographs into the application.
After finding my pictures on the file locations and folders demonstrated on the left, I choose the desired images by clicking on the little boxes next to every thumbnail photograph. Here are two series of photographs taken of me and my friend. Since the series related to me are selected before, they are displayed in grey colour.
After selecting the images, I select Import.
As you can observe, all of my selected images are shown here.
In order to be able to edit desired images individually, I double-click on any random thumbnail image. By doing so, it transfers the isolated picture to the Develop tab.
Altering the Temperature
The first thing I want to edit in this image series is the temperature. On the right-hand side menu, there are many options for editing the image, such as temperature, hue, saturation, and more.
Here, you can see that even this simple change has rendered the image much more pleasant.
Mask Selection
If I go to the Masking section (depicted with a circle with a checkerboard inside it), I see that a menu called Masks pops ups on the left.
When I click on the Create New Mask option, I am presented with multiple choices. As their names suggest, each of these options corresponds to a different type of area selection. Fortunately, Adobe Lightroom Classic includes a built-in AI-powered subject selection tool that automatically detects and highlights people in an image.
Subject highlighted successfully. Now, I can make alteration to only this part of my image without affecting everything else.
The first thing I do is to lighten up my selected area.
In order to generate a more visible contrast between the selected object and the background, I create a new mask and choose Select Background from the menu.
My background is highlighted in red. Now it is time to darken the background a little bit.
I decreased my background light exposure so I can be more visible.
Erasing Unwanted Objects with AI
Let us look at the image again. As you might have noticed, there are two dark, blurry objects on both sides (anti-bacterial tissue paper box on the left and training chair on the right). How can they be removed?
In the Remove section, I tick the box Use generative AI and then paint the area I want to erase. I can change the size of my brush as well.
Both objects are erased successfully.
Blurring
Lastly, I want to blur the area around the image so there will be even more focus on the centre. I create a Radial Gradient new mask.
Once selected, I scroll down until I reach the Bokeh section. Bokeh is a photography term that refers to the quality of the out-of-focus areas in an image, especially how the lens renders points of light in the background or foreground when they are blurred. I try to experiment with all of the tools available in this part.
Synchronising the Images
The changes I make are applied to only one image. If I have a series of images (like in this project), I need to synchronise them. To do this, I selected all of the images in the filmstrip below by holding Shift and clicking.
The images can simply be synchronised by clicking on the button Sync on the right corner side. Note that you can turn on the Auto-Sync option (shown as a toggle button next to Sync. Personally, I tend to do this action manually so there will be more free space on my memory RAM.
Exporting the Images
Remember the Import button? The Export button is right next to it.
In the export settings, here are some steps to follow. First, next to the Export To option, there is a bar. By clicking on it, I can tell Lightroom that I want to save it on my personal computer. Then, the Choose... button is activated. I have chosen a specific folder in my external hard drive (inside the Lightroom folder).
Here are my recommended settings.
The files are exported as PSD format in the defined path.
Importing the Images
Okay, this stage is about making GIFs in Adobe Photoshop 2025.
Once opened, I navigate to File in the top menu bar, choose Scripts, and then select Load Files Into Stack...
I click on OK in the window called Load Layers.
Here is the sequence of my photographs arranged neatly in the Layers panel.
Editing the Images
There is an unlimited number of effects that can be applied to this image sequence. I try to fast-forward some parts for it might be prolonged.
The first effect I apply is Brightness/Contrast. I do it by changing the brightness to the lowest degree possible and then select Hard Mix as my combination type.
The first effect I apply is Brightness/Contrast. I do it by changing the brightness to the lowest degree possible and then select Hard Mix as my combination type.
I would like to mimic basic distortion effect in this stage. For doing so, I create a mask layer, draw a box with Lasso tool, and then drag it sideways to render the effect. I do this for multiple parts of the image so the effect will look more natural.
To make sure to have experimented with graphical elements, I add a white a red box with a text inside it reading "El Póster" (Spanish word for The Poster).
Now it is time to add a bit of animation to the process. I click on Window and then choose Timeline from the menu.
When the timeline is created, it is empty. I add images to it by selecting layers on the right-hand side and then adding them manually.
I do not need to utilise all of my captured photographs in my GIF. I have selected 20 images, for instance. I add other effects for enriching the GIF as well.
Again, some graphical elements.
Exporting the images as a GIF
One important thing that one might miss in this step before going for the export button is not selecting all of the photographs in the timeline. Note that only the selected images are included in the GIF. I select all of them by pressing Shift + Left Click.
When exporting, there are different options. Since this is going to be an internet GIF, I choose the option Save for Web (Legacy) here.
Here are some settings related to the quality, resolution, color table, etc.
Aim for a GIF with a file size of around 5 MB or less, as larger GIFs can cause problems.
Experiment One
Experiment Two
Importing the Images
The best format for Adobe After Effects will be TIFF. In order to export images as this format, I opened Adobe Lightroom Classic and exported the photographs as small-size TIFF images. Managing file size is indeed important.
Once After Effects is opened, I do NOT rush for the New Project button.
Instead, I click on File on the menu bar, select Import, and then select Multiple Files... (there is more than one file to import).
I select the desired images and then click on Import.
My images appear on the panel on the left-hand side.
In order to animate the images, I select all of them and drag them to Toggle Switches/Modes.
A new window pops up asking me about duration of each image. Based on trail and error, I have found that 7 milliseconds works the best for this project (it is the closest speed to the real video).
Enabling the Overlap option is optional. It depends on the type of project you are doing. I did one experiment with it (presented in the result section).
The animation timeline at the bottom of my screen indicates that the images are animated. I can simply play it by hitting the Space key on my keyboard.
Applying Effects
It is time to have some fun with different effects. Like always, I go for a glitching effect (VR Digital Glitch).
I want to add a coloured slice in the beginning of my video as an intro. This can be achieved by clicking on Layer on the menu bar, New. and then Solid...
Do not expect the glitching effect to be animated when applied. A timer must be set for the effect. I do this by selecting the image in the timeline, clicking on Effects, and then using Alt + Left Click on the cronometres next to Distort Evolution and Color Evolution. I set the timer to 30 (the speed).
I can use the Editor Graph for animating shapes. For example, I can make a shape bigger or smaller in the duration of 3 seconds.
By bending the green and red lines, I can alter the speed which the shape changes. It can be sudden or gradual.
I have applied other effects to this video. The Effects menu on the left-hand side includes general effects such as changing the colour, hue. saturation, noise, distortion, etc. while the right-hand side panel offers more specific and professional effects.
Exporting the Video
The image series can be exported by going to File, Export, and then Add to Adobe Media Encoder Queue.
I set the resolution of my videos to YouTube 1080p Full HD and choose the file destination on my external hard drive.
Ultimately, I click on the green Play button the right-hand side and wait for the video to be saved to my external hard drive.
Here are the two series of outcomes. The video above is a quick 7-second snapshot of me explaining a series of posters on campus, with only minimal gaps between the images.
The video on the left includes an introduction, more sophisticated effects, and longer pauses between frames. While the outcome might still be basic, it served as a valuable experimentation for me with Adobe After Effects.
As someone with limited knowledge and experience in motion design, the concepts presented so far have been extremely useful. Learning different photo-editing and video-editing software is important, but what is more prominent is understanding the logic of motion graphics. There are still plenty of uncharted territories in this field, and with this general understanding of the timeline, image sequences, database creation, etc., the learning path has become more straightforward.
Here I have analysed and recorded my experimentations with the weekly content:
Database Creation: I acquired a firm understanding of organising folders in levels, the space needed for a motion design project, and the importance of diversifying storage methods.
Adobe Lightroom Classic & Adobe Photoshop: Contrary to my prior assumption that GIFs and other moving images are created solely by pressing the record button on a camera, I came to realise the concept of capturing and editing images in sequence. I learnt how to enhance a photograph by changing the temperature, altering the exposure of either the background or the foreground to direct attention, creating layered masks for editing images without corrupting the original file, and many other things mentioned above. During this experience, I was primarily trying to mimic the visual effects of the popular AAA game Cyberpunk 2077 by CD Projekt Red.
Adobe After Effects: This software has always seemed like an aeroplane’s cockpit to me. That being said, even a simple experimentation with the basics of this application shed light on the interconnectedness of motion graphics software environments. This connects back to my earlier point about understanding the logic of motion design. The Graph Editor in After Effects reminds me of the one in Blender (for creating animations). The Effects and Layers options on the upper bar and the Effects panel on the right side each offered different functions while still being related. I used graphical elements such as shapes and text to a limited extent, as I was mostly focusing on editing and distorting the image sequences.
One thing I found useful in After Effects, which cannot be done in Photoshop, is the availability of hundreds of ready-made effects. For example, while I had to apply distortion manually in Photoshop by dragging selected areas with the Lasso tool, After Effects already had the same effect pre-made under the label VR Digital Glitch. Nevertheless, the designer has more control over such effects in Photoshop.
Due to the nature of this project, which revolves around experimenting with different tools, there might be a lack of consistency across different effects and distortions. Undoubtedly, I will plan everything out on paper before using digital software in the future. Having a general direction helps me figure out what I don’t know — unlike in this experience, where I didn’t know what I didn’t know!
Another interesting thing I realised was my tendency towards motion graphics rather than video-editing and effects. This interest is reflected in the fact that I enjoy using software like Illustrator more than Photoshop, as if the act of creating something appeals to me more.